Kinectの本体を上下させる

camera.ElevationAngleプロパティをいじる。

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Media;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Microsoft.Research.Kinect.Nui;

namespace WpfApplication1
{
    /// <summary>
    /// MainWindow.xaml の相互作用ロジック
    /// </summary>
    public partial class MainWindow : Window
    {
        // kinect sensor
        Runtime nui;

        // for moving
        Camera camera;

        public MainWindow()
        {
            InitializeComponent();
        }

        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            nui = new Runtime();

            try
            {
                // init runtime
                nui.Initialize(RuntimeOptions.UseColor);

                // set camera
                camera = nui.NuiCamera;
            }
            catch (InvalidOperationException)
            {
                MessageBox.Show("Error");
                return;
            }

        }

        private void Window_Closed(object sender, EventArgs e)
        {
            nui.Uninitialize();
        }

        private void upButton_Click(object sender, RoutedEventArgs e)
        {
            try
            {
                //カメラの角度を増加
                camera.ElevationAngle += 5;
            }
            catch (InvalidOperationException) {
                return;
            }
        }

        private void downButton_Click(object sender, RoutedEventArgs e)
        {
            try
            {
                //カメラの角度を減少
                camera.ElevationAngle -= 5;
            }
            catch (InvalidOperationException)
            {
                return;
            }
        }

    }
}